- #PS3 EYE USB CAMERA 720P#
- #PS3 EYE USB CAMERA 1080P#
- #PS3 EYE USB CAMERA DRIVERS#
- #PS3 EYE USB CAMERA DRIVER#
It will be great to have access to so much legacy kit, I can see that's of benefit to a much wider user base and a much better use of your time. This will mean better compatibility with many legacy devices and webcams, and higher-quality devices like BlackMagic cards. is to improve the VideoCapture module such that it supports DirectShow devices on Windows and QuickTime devices on Macs. Eric Site Admin Posts: 3220 Joined: Wed 9:28 pmĮric wrote:One of my highest priorities. In the depth-sensing department, Kinect would surely be the highest priority (based on customer requests), if I ever get there. The problem with supporting devices that require their own SDKs, and especially those that are discontinued, is that it's a lot of work, but not a lot of customers will be able to benefit. One of my highest priorities after releasing Magic v2.0 is to improve the VideoCapture module such that it supports DirectShow devices on Windows and QuickTime devices on Macs. The only way to fix this is to add extra USB controller cards, but it's not a guaranteed solution.
#PS3 EYE USB CAMERA DRIVERS#
Drivers are software, and while they may theoretically support more than 2 cameras, most motherboards can't - they don't have the USB bandwidth. In regards to the number of USB cameras, the limiting factor is always hardware (motherboard and USB controllers). Sadler Posts: 923 Joined: Sat 7:10 pm Location: London, UK
#PS3 EYE USB CAMERA 1080P#
It is 1080p with depth, multi-channel sound and skeleton data. That said, I haven't yet managed to get that into any VJ apps yet.ġ6 cameras at 640x480 might be interesting though - but what about the bandwidth? Kinect V2 requires high bandwidth USB 3.0 for one camera.
#PS3 EYE USB CAMERA 720P#
Personally, I wouldn't use a 640x480 camera these days - 720p is my limit. Most virtual webcam are useless or too flakey though Man圜am seems to be able to handle all cameras I throw at it and all apps can access it. I had a USB microscope a while back but that only worked with its own app which wasn't very good. Spout v2.04 stopped Skype from working but v2.05 is fine.
#PS3 EYE USB CAMERA DRIVER#
I have a Kinect V2 webcam driver that works in Skype, partially in Resolume but not in MMV. For instance, my MS LifeCam Studio works in Skype and MMV but not in Resolume. This is only my user experience though, not any dev insight. I get the impression that the webcam arena is a bit of a mess and that if a developer gets it working in Skype they think that's their job finished. Giving you samples in Actionscript, Java, C++, OpenCV and C# and more."Ī Spout sender that supported multiple PS3 Eyes would be neat! Terry Payman Posts: 652 Joined: Sun 8:15 am Location: UK Consisting of a multi-camera API and a framework with examples for integration. The CL PS3 Eye Multicam SDK - 2+ Cameras for Developer "Provides a high performance set of tools that allows for the use of up to 16 PS3 Eye cameras in your projects. It would be great to be able to use multiple PS3 Eye cameras with Magic, Unfortunately the driver is not visible to Magic's VideoCapture module, although it supports operation with Skype etc: The Sony PS3 Eye USB camera can deliver 640x480 60fps with a 3rd-party driver/SDKĪs it's discontinued, it's very cheap to buy used (£3 in the UK)